Zuko, prince of the Fire Nation from Avatar. Dinobot, the
Predacon-turned-Maximal in the Beast Wars. Both once served overlords hell bent
on conquest, but for one reason or another, betrayed their leaders and ended up
working with heroic groups, and with the power of honor on their side, now they
must determine who’s the best between them. In a battle of Man VS Machine, will
the firebender make Dinobot go out in a torrent of flames, or will the Maximal
give Zuko a warrior’s death?
Background
Zuko
Water. Earth. Fire. Air. Long ago, the four nations lived in peace and harmony,
with some being able to bend the elements to their will. But everything changed
when the Fire Nation attacked. They declared war on the other nations in the
hopes of ruling the world. Driven by the current Fire Lord, Ozai, the Fire
Nation sought to destroy all who opposed their goals of world domination, even
if it happens to be their own men. One such man who defied was the heir to the
throne and Ozai’s eldest son, Prince Zuko. During a Fire Nation meeting, Zuko
spoke out of turn, and was promptly scolded by his father for doing so. As a
result, Zuko was forced into Agni Kai, an honorable duel between firebenders. To
Zuko’s surprise and horror, his opponent was his own father. Despite his son’s
refusal to fight, Ozai went on the attack, burning the left side of Zuko’s face,
permanently scarring him.
Zuko’s relationship with his father defined his
childhood. Ozai’s mentality was that while Zuko’s sister, Azula, was born lucky,
Zuko was lucky to be born. This favor towards Azula meant that Zuko couldn’t
live a normal family life. The only love or compassion Zuko ever got was from
his mother, but she disappeared when he was very young. Thankfully, he wouldn’t
be alone for long, as Zuko would end up being accompanied by his uncle, Iroh.
Unfortunately, Zuko ended up getting banished from the Fire Nation. To remedy
this, Zuko set out on a quest to find and capture the Avatar, the only threat to
the Fire Nation. Zuko hoped that capturing the Avatar would restore his honor
and his rightful place at the throne.
While Zuko’s obsession with capturing the
Avatar would lead him down the path of villainy, Iroh’s teachings and guidance
slowly but surely healed Zuko’s inner wounds. Throughout his journey, Zuko
traveled around the world, and in doing so, he saw the wrongdoings of not only
his father, but the Fire Nation as a whole. It was learning all of this that let
Zuko finally see that his destiny was not to capture the Avatar, Aang, but join
him and help him defeat his father. Despite a difficult and lengthy trial of
trust, Aang and his friends eventually did come around to trusting and forgiving
him, fully allowing Zuko to join the team and teach Aang the ways of
firebending.
Zuko’s teachings ended up being crucial to Aang’s success in the
war against Ozai, as it led to Aang finally mastering all four elements needed
to defeat him, leaving the succession of Fire Lord to fall to the former prince.
Peace had been restored thanks to Zuko’s rule and friendship with Aang, and he
used what he’s learned from the Avatar, Iroh, and many others to undo the
carnage his father left behind. Eventually, he succeeded and became a
trustworthy and valued leader, bringing the Fire Nation to its once peaceful
glory, until he eventually passed down the Fire Lord title to his daughter,
Izumi.
Dinobot
Centuries after the Great War between the Autobots and Decepticons, the
Autobots’ descendants, the Maximals, ruled the planet of Cybertron. However, the
Decepticons’ descendants, the Predacons, weren’t too happy about that, so their
leader, Megatron(not the G1 Megs) stole a legendary artifact called the Golden
Disc, and along with 5 other Predacons rocketed off of Cybertron in search for
Energon, hoping to find enough to conquer the galaxy. These five included
Megatron’s first lieutenant Scorponok, the scientist Tarantulas, the ambitious
and treacherous Terrorsaur, the laughing stock Waspinator, and our
Bot-of-the-Day, the honorable warrior, Dinobot. After a space dogfight with the
Maximals, both sides were sent through a trans-warp drive, capable of sending
them through space and time. They ended up crashing on a then-unknown planet,
when they were supposed to crash on Earth.
Fortunately for the Preds, this
planet was rich with Energon, but it was filled with too much of the element.
Too much exposure and they’d short out. To avoid this, both sides took the form
of the beasts, alive or fossilized, that inhabited the planet. Dinobot, however,
wasn’t too thrilled about failing to destroy the Maximals and being led to the
wrong planet, and chastised Megatron about it. It was here that Dinobot had
enough of Megatron’s command and challenged him to a battle to see who should
lead the Predacons. The winner leads, the loser dies. Unfortunately for him,
Megatron proved there’s more to being a leader than just courage, such as
cleverness and cunning, and had Scorponok send him rocketing away.
A little
while afterwards, humiliated and angry, but humbled, Dinobot encounters the
Maximals and challenges their leader, Optimus Primal, to the same duel he
challenged to Megatron earlier, with the same circumstances. While the duel
ended in a stalemate, no thanks to the Predacons’ intervention, Optimus welcomed
Dinobot aboard the Maximal army. While his knowledge of the Predacons was very
reliable, and his skills as a fighter admirable, it took Dinobot a long time to
get along with the Maximals, constantly wanting to use his Predacon instincts to
win, and even challenging Optimus’ command. But eventually, Dinobot’s strict
code of honor and willingness to do what’s right did have the Maximals come
around and begin to trust him.
However, Dinobot eventually learned that the
planet they crashed on was Earth after all, just millions of years in the past.
Learning that Megatron was right all along, and that the Golden Disks(yes,
there’s more than one, long story) foretell the future, Dinobot began to
question his purpose in life, and eventually joined back with the Predacons,
albeit very briefly. This led to the Maximals losing their faith in him and
questioning his loyalty once again. But Dinobot persisted, and fought alongside
them until the end, where he sacrificed himself to save the prehistoric humans
from extinction, heroically battling six Predacons and fending them off, but in
the end, succumbing to his injuries and dying surrounded by the Maximals that
regained their faith.
And then Megatron made a clone of him because he’s a jerk
like that.
Powers and Abilities
Zuko
Firebending
As someone born in the Fire
Nation, Zuko can bend the element of fire to his will. While that is the case,
there are some martial arts roots tied to it, such as the Dancing Dragon, which
is what firebending originated from in the first place. Unlike other elements,
fire can be manipulated without the use of a nearby source.
With heavy, thorough
movements, it only takes two steps for a firebender to let out a torrent of
flame. Firebenders draw upon the Sun for power, and when it’s not available(such
as during an eclipse), they’re completely helpless. However, if the sun is in
full view, or something passes by it(a comet, for instance), their powers are
replenished or even amplified.
It’s worth noting that while Zuko’s firebending
was originally fueled by rage, he has since learned the true nature of the style
and incorporated it into his techniques, as shown his fight against Azula.
Firebending Techniques
Fireball
The most basic ability for a Firebender involves
launching a fireball at his opponent from long range. Zuko can fire one large
fireball or shoot out rapid fireballs as shown with his fight against Aang in the Crystal Catacombs.
Firestream
Another common ability for firebenders, they
can shoot continuous streams of fire from their fingertips, fists, palms, or legs. This ability works like a flamethrower, and is what firebenders used to
burn down other villages.
Fireblocking
Used primarily for defense, this
technique allows firebenders to block another firebender’s attacks.
Fireshield
Zuko can create a shield of fire around himself in order to protect himself from
attacks. He first used this ability when his ship was about to explode, saving himself but sustaining injuries. His fire shield can also be used to block lightning as well as Combustion Man’s Combustion Blast though it pushed Zuko
back significantly.
Fire daggers
They’re daggers made of fire. If you expected
anything differently, I don’t know what to tell you.
Ring of Flame
By doing spin
kicks or sweep arms, Firebenders can create circles of fire in front of them in
order to block attacks or throw the fire circle at the enemy. Zuko can use his
feet to create an expanding ring and successfully knocks Azula down during their
Comet-Enhanced Agni Kai.
Fire whips
Once again, pretty self-explanatory, though
interestingly enough, Zuko is skilled enough to match Katara using water
versions of the same technique.
Tornado of Flames
It’s a tornado. And it’s made
of fire.
Firebomb
Used as a short-range attack, a firebender can create a flame
at the end of a limb and thrust the flame down creating an explosive fire
expansion.
Intertwined Fire Stream
A more advanced version of the basic fire
stream, this technique uses two fire streams and intertwines them, increasing
the firepower(pun entirely intended).
Propulsion
Using a constant stream of
fire, Zuko can pull an Iron Man and launch himself in the air.
Lightning
Redirection
Through Iroh’s studying under waterbenders, he developed a technique
to counter the deadliest firebending technique ever created - lightning bending.
Through manipulating the lightning through your body’s chi, and guiding it along
the path of one arm to the other, Zuko may redirect lightning back at whoever
cast it on him. While it’s shown he cannot lightning bend like his father,
sister and uncle, he can redirect lightning no problem. Except if he gets caught
off guard, since messing up this technique could lead to instant death, since
the lightning can pass by your heart on it’s way to the other arm.
Fire
Manipulation
While Zuko will often manipulate his own fire, he can manipulate
fire that isn’t his own, such as simple campfires, in which he increased its
intensity.
Heat Manipulation
Zuko can manipulate the heat from his body to save
himself from traps, such as when he manipulated the body heat in his own hands to make it hot enough to melt Ice. He can also warm himself to help him against the cold.
Non-fire Techniques
Swordsmanship
Zuko was trained by Swordsmaster
Piandao. He uses two dao blades in order to overwhelm and overpower foes. This
is also his main style of combat under his persona as the Blue Spirit. Using
this skill, he was capable of infiltrating a Fire Nation base and taking out
several Fire Nation Guards without the use of his firebending. He’s also
defeated fellow swordsman Sokka, and dueled Jet to a draw. Sokka was trained by
Zuko’s former mentor, and Jet is extremely skilled in using dual swords, making
Zuko’s record extremely impressive considering this isn’t his main method of
combat.
Martial Arts Combat
As explained by the show’s creators - the fighting
style of the Fire Nation is based around a Chinese Martial Art known as Northern Shaolin Kung Fu (though it does take some elements from other fighting styles
such as Capeoria - see the above image). In terms of how Northern Shaolin Kung
Fu functions, it has 10 different forms:
- Open the Door – Kaimen
- Lead the Way – Linglu
- Mount the Horse – Zuoma
- Pierce the Heart – Chuanxin
- Martial Skill – Wuyi
- Close Combat – Duanda
- Plum Blossom – Meihua
- Uprooting Step – Babu
- Chain of Rings – Lianhuan
- Standard Form – Shifa
Zuko generally uses Northern Shaolin Kung Fu, focusing on using slow but
strong attacks, combined with his athletic ability. Zuko can fight closely using
taints that almost seem invented and can adapt to any situation, moving with a
lot of agility and flexibility. He is extremely skilled with this fighting style
- being able to defeat several Earth Kingdom Soldiers as well defeat General Zhao - one of the strongest generals in the Fire Nation.
Dinobot
Cybertronian
Physiology
Like his allies and enemies, Dinobot is a native of the planet
Cybertron: a Transformer. Alternatively referred to as Cybertronians, they are a
race of shapeshifting alien robots said to be created by Primus, a deity whose
body makes up the core of Cybertron itself. Despite being purely mechanical
beings, they are as sentient and alive as any other living being can be. Their
colloquial name is a reference to their signature ability - one which allows
them to scan nearly anything and transform into it. While they normally appear
as humanoid robots about the size of a small building, their alternate forms
allow them to take on the appearances of weapons, vehicles, animals and more,
complete with whatever benefits such transformations can provide.
A
Cybertronian’s ability to transform is tied to several features within their
biology. The first is a transforming cog embedded in their minds, which gives
them the mental capacity to activate their transformations consciously alongside
their brain module. The second is the “living metal” that comprises their
bodies, said to be made of the same substance that makes up Cybertron and by
extension, Primus himself. Beneath their highly durable exteriors lies a Spark,
their lifeforce and equivalent of a soul. While Cybertronians are capable of
withstanding large amounts of damage directed at their body, they can only be
considered truly dead if anything were to directly impact their Sparks or
otherwise compromise their brain modules. This means that they can be blown
apart, lose their heads, etc. As long as their Spark is online, they’ll survive.
For the most part, Cybertronians do not rely on breathing air or eating food to
replenish themselves. They mainly subsist off Energon, a versatile energy source
said to be the building blocks of their very bodies and Sparks and is more or
less their own equivalent of food, electricity, blood, fuel, power, and in most
cases, a currency for trading and ammunition for specific types of weapons.
Almost any material can be processed and converted into Energon with the proper
equipment, although its raw form is volatile and unstable; trying to handle it
in such a state is dangerous as a stray impact is enough for it to violently
explode.
Transformation
After discovering the danger of the amount of Energon on
the planet, the Maximals & Predacons were forced to create alternate forms based
on the more powerful creatures on the planet. Dinobot took the form of a
velociraptor. Velociraptors are carnivorous dinosaurs that attack with their
claws, teeth, and tail, and can run at over 40 mph.
Initially, Dinobot would
only be in this form when out of combat and out of the Maximal base, and would
rely on his robot mode for combat. While he still mostly relies on his robot
mode, he has learned to fight with beast instincts in mind.
Equipment
Zuko
Shuangdao
These Dual Broadswords are two swords forged with metal. Due to the
Chinese Inspiration of the Fire Nation as well as their overall design, it is
all but certain that these swords are based on Shuangdao. Shuangdao are two twin
chinese broadswords that have a wide blade and have curved in the middle of the
blade, allowing for greater chopping power.
Dinobot
Energo-drill Sword
Dinobot’s
primary method of melee combat. This sword doesn’t quite work like an ordinary
blade. This sword is connected in a way to be able to spin like a drill, making
it more of a stabbing and grinding weapon than a slicing weapon.
Cyber-slash
Tail Weapon
When in Robot Mode, Dinobot’s velociraptor tail becomes a spinning
shield. This can be used for a kind of grinding weapon, and can reflect
projectiles.
Eye lasers
Dinobot’s only method of ranged combat, these lasers can
be rapid-fired, or fired like beams that can travel at insane speeds, knock foes
out in a single blast, or send them flying a good distance away.
Feats
Zuko
Overall
- Defeated Commander Zhao
- Rescued Aang as the Blue Spirit
- Successfully infiltrated the North Pole and captured Aang
- Defeated Katara
- Skilled enough to fight against a tired Aang & Azula
- Fought against Aang & Katara with Azula’s help
- Broke away from Ozai’s influence and joined Team Avatar
Strength
- Should be comparable to base Aang, who stopped a wave of lava from destroying a village (1.3 kilotons of TNT)
- Created an explosion in an early duel with Aang
- Comparable to Toph, who slowed the sinking of Wan Shi Tong's Library (367 tons of TNT)
- Launched a fireball that destroyed a huge crystal structure
Speed
- Reacted to Ozai’s lightning (Mach 756.94)
- Intercepted Azula’s lightning (Mach 299)
- Outran a collapsing temple
- Reacted to an explosion that blew up his Fire Nation ship
Durability
- Shields survived a giant Fire Nationship exploding
- Tanked a blast from Combustion Man
- Survived an explosion caused by his and Azula’s clash
- Survived getting hit by lightning
Dinobot
Overall
- Overwhelmed Megatron in hand to hand
- Defeated and devoured an exact clone of himself in beast mode
- Took down Blackarachnia in beast mode (S1EP19)
- With help from Rattrap, Cheetor, and Rhinox, took down Terrorsaur and Waspinator while blinded
- Managed to sneak into the Predacon base and steal the Golden Disks
- Defeated Quickstrike in a duel without his sword
- Snuck up on Tarantulas
- Took down Tarantulas, Inferno, Blackarachnia, Waspinator, Rampage, Quickstrike, and Megatron all by himself
Strength
- Eye beams stunned Optimus Primal
- Pushed a rock bigger than him (S1EP10)
- Sent Scorponok flying with his eye beams
- Managed to throw his sword through Scorponok (S1EP13)
- Should be comparable to Tigatron, who pushed a large relay tower (S1EP16)
- Damaged Megatron’s transmetal body, which was tough enough to survive a mountain-sized explosion (S3E8)
Speed
- Ran in front of a missile and tapped it with his tail
- Kept up with Optimus Primal
- Optimus can dodge energy shots from an amped Terrorsaur, dodge a shot from Megatron while thinking like a gorilla (S1EP19), and keep up with a Starscream-possessed Waspinator
- Dodged a blast from Inferno
Durability
- Took a shot from Scorponok that sent him flying (S1EP1)
- Tanked shots from Scorponok and Tarantulas
- Was pinned between rocks (S1EP10)
- Should be comparable to most of the Predacons, who survived an explosion that covered a chunk of their base (S1EP10)
- Survived a massive Energon explosion
- It did blind him and contaminate his systems, though
- Survived being flattened (GIF above)
- Should be comparable to Rattrap, who survived being thrown several feet away (S1EP20)
- Survived a fall down a waterfall (S1EP20)
- Was in the vicinity of an….”explosion” visible from orbit (Likely Multi-Continent Level)
- Should be comparable to bots like Silverbolt, Blackarachnia, Cheetor, Optimus Primal, and Tarantulas, all of whom survived an explosion that caused a tornado
- Tanked hits from Rampage, who blew up a mountain top (630.975-757.17 kilotons of TNT)
Weaknesses
Zuko
Most of the weaknesses Zuko possesses can be attributed to
Firebenders as a whole. Firstly, a common misconception is that they’re immune
to fire, but if that were the case, then Zuko wouldn’t have the scar in the
first place. Also, areas that are extremely cold or have a heavy presence of
elements that counter fire(such as a heavy rain storm) will reduce his ability
to bend fire, and losing confidence in himself will also take a toll on his
firepower.
Not to mention, firebending is mostly an offensive fighting style,
due to its aggressive nature. This makes it pretty lacking when it comes to
shielding or defensive options, making the user run out of energy and leaving
them vulnerable, which doesn’t bode well in a prolonged battle. Lastly, while
he’s grown out of this in his adult days in Korra, Zuko was pretty impulsive and
reckless during his youthful days. This led to him becoming vulnerable to his
opponents, often leading to him needing help from either Aang, Iroh, or the rest
of Team Avatar.
Dinobot
Given the amount of Energon that was on the planet the
Maximals & Predacons crashed on, their robot modes couldn’t handle it. If in
robot mode for too long, they will start to overload and will have to revert
back to beast mode or they will either go into Stasis Lock, basically a coma, or
die, but a Quantum Surge that passed by the planet stabilized the Energon,
allowing Dinobot and the others to be in Robot Mode for as long as they want.
He’s also not the greatest when it comes to strategy, often preferring to rush
in guns blazing, stopped only by Optimus talking some sense into him.
Dinobot
himself has a very strict code of honor. An admirable trait, but it does mean
that he’ll try to save opponents from dying from incidents such as slipping.
This honor is also what led to Dinobot’s ultimate demise, sacrificing himself to
save what would be mankind.
Summary
Zuko
Advantages:
- Speedblitzes….
- More versatile in his techniques
- Likely the better fighter overall
- Could probably take on Dinobot’s Beast Mode
- Two swords is better than one
- Dante Basco
- ….but gets wrecked physically every other way
- Less experience
- Less range, despite the more ranged options
Dinobot
Advantages:
- Statstomps in almost every way…
- Far more experienced
- More than twice as big
- Better range thanks to eye beams
- Pulled a Zuko before Zuko pulled a Zuko
- Scott McNiel
- ...except for speed, where he gets speedblitzed
- Not nearly as versatile
- Likely the less skilled fighter
Verdict
Before we get
started, I want to say that researching for this blog was a blast. Both Avatar
and Beast Wars are fantastic shows, and both Zuko and Dinobot are my favorite
characters of said shows. Both started as villains, or in Dinobot’s case, a
villain that after two episodes tries to be a hero, with both of them truly
proving their honorable and heroic sides by the end, Zuko teaming up with Team
Avatar to defeat his father Ozai by the end of Avatar, and Dinobot sacrificing
himself to save the prehistoric humans and making sure the future is fixed
halfway through Beast Wars. I loved seeing their turn, and the events outside of
that were also really fun. Sure, Beast Wars has aged like milk in its animation,
but its writing, plot, and voice acting picks up the slack in my opinion. With
that said, let’s dive into this.
When it comes to power and durability, Toph’s
feat of keeping Wan Shi Tong’s Library from sinking is in the Multi-City Block Level
range, and since Zuko has kept up with stronger members of Team Avatar like
Aang, who has the 1.2 kiloton feat listed, has tanked hits from Toph, and has even burned her before, he should
easily be comparable. That’s impressive, but Rampage’s feat of destroying a
mountain is more than 500 times more powerful, and Dinobot has not only tanked hits from
him, but much earlier, survived an explosion that very likely is around
Multi-Continent Level. Clearly, Dinobot is strong enough to one-shot Zuko and is
durable enough to survive anything thrown at him.
Despite that, the speed edge
is in the opposite favor. No one in Beast Wars has shown lightning timing
speeds. The closest there was is Airazor flying fast enough to create a sonic
boom, but not only does Dinobot not scale to that, but it’s snail’s pace
compared to Zuko reacting to not only Ozai’s lightning, but also Azula’s, the
former got calced to Mach 756.94, and the latter got calced to Mach 299. So
while Zuko may not have the power to damage Dinobot, he has the speed to avoid
anything the former Predacon could dish out.
Getting into more secondary
advantages, Dinobot is lacking in the versatility department compared to the
several firebending techniques Zuko can do, but his centuries of experience can
compensate. Zuko may be an experienced and skilled fighter, but he’s not
competing with Dinobot’s experience. Zuko may have more ranged options, but
Dinobot’s one ranged option has much better range than what Zuko’s got.
Now, if
this were Season 1 Dinobot, Zuko’s much greater speed would definitely be more
helpful, as Dinobot can’t be in Robot Mode for a long period of time, but as I
noted before, the Energon that causes Stasis Lock was stabilized by a quantum
surge, so Dinobot could be in Robot Mode for as long as necessary. I do think
Zuko could handle Dinobot’s Beast Mode, but he prioritizes his Robot Mode during
combat. With that said, I just think Dinobot will be able to last longer in a
fight, especially since firebending partly depends on steady breathing, which I
don’t think Zuko will be able to keep up if he’s constantly avoiding attacks
from a robot more than twice his size, so I think that eventually, Zuko’s going
to tucker out and leave himself open for an attack, and as I’ve said, one hit
from Dinobot is enough to take Zuko out for good.
Zuko may be an excellent
fighter and the Fire Lord for a very good reason, but the Maximal has the power,
durability, and experience to give Zuko a warrior’s death. Zuko’s victory went
up in flames, but at least his death was worthy of the Code of Hero.
The Winner
is Dinobot
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